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Unity pc build resolution
Unity pc build resolution













unity pc build resolution

These days, when product marketing is an important part of the whole process, it’s also important to have a clear idea of what the business model of the implemented application will be. You have to be sure what platforms you will be releasing product for, and what platforms are in your plan. It’s also necessary to set the minimal supported devices specifications (will you support older low-end devices or just more recent models?) to have the idea of what performance and visuals you can afford. Every topic in this article is influenced by this fact.įrom a more technical point of view, it should be necessary to set in advance the whole workflow of creating assets and models while providing them to the programmer, with particular attention to iteration process when the models will need some more changes and refinements. You should have a clear idea about desired frame rate and vertex budget, so the 3D artist can know in what maximal resolution the models have to be, and how many LOD variations he has to do. It should also be specified how to unify all the measurements to have a consistent scale, and import process throughout the whole application. The way the levels will be designed is crucial for future work because the division of the level influences the performance a lot. Performance concerns have to always be in your mind when designing new levels.

unity pc build resolution

It’s always important to ask yourself the question “can it be reasonably achieved?” If not, you shouldn’t waste your precious resources on something hardly achievable (in case it’s not part of your business strategy to have it as your main competitive advantage, of course). Common Unity Mistake #2: Working with Unoptimized Models It’s critical to have all your models well prepared to be able to use them in your scenes without further modifications. There are several things that the good model should fulfill.















Unity pc build resolution