

Save files in Jedi Knight: Dark Forces II cannot be reused after installing or removing most mods. Textures look scrambled after loading a save The brightness slider can be found in Setup → Display → Brightness. If you properly install an optional material pack and the textures are not showing up, try setting the brightness slider all the way to min. Common problems Materials don't show up in-game Example: compile -script script.json -output outdir -resource path_to_jk/resourceĪfter the compile command completes, the finished material pack will be inside the output directory.įor more information, please see the material compiler reference.See assets/sample_matpack for a working example.Create a source directory and script file.Material packs must be compiled using the compile utility. Installing material packs (optional)Ĭopy the material pack directory to the jkgm/materials directory in your Jedi Knight directory. Please follow the installation guide for your version of the game. We recommend disabling these compatibility fixes before using JkGfxMod. JkGfxMod does not require any Windows compatibility settings, compatibility shims (installed by certain digital distributions), administrative privileges, or DirectDraw wrappers (e.g. Note: JkGfxMod is a standalone compatibility tool for Jedi Knight. Support and tooling for advanced, high-quality materials.


And new enemies… seven dark Jedi who plan to harness the power of an ancient burial ground for unsurpassed evil. Confront old foes… Greedo, Boosk, stormtroopers. As Kyle Katarn, you must acquire the lightsaber and learn the ways of the Force to become a Jedi Knight. Now Jedi Knight: Dark Forces II picks up where the award-winning game left off…with even more features and firepower in dazzling 3D graphics. HOW TO BYPASS GOOGLE DRIVE DOWNLOAD LIMIT ?ĭark Forces™ set the industry standard for first person action in the Star Wars® universe.
